I started this new campaign letting everyone know I'd already created their characters. This caused a bit of unrest as I normally let the players make their own characters or at least be a part of the creation process, but this time I made them all in advance. "This will be a pulp adventure," I said. "It takes place in the early 1930's. No, your characters don't have super powers, but this is certainly a fantasy adventure. And don't worry - you may not have been involved in making these characters, but you already know who they are."
Players were then handed their characters.
Indiana Jones, Rick O'Connell, Evelyn Carnahan, Jonathan Carnahan, and Sallah vs evil Nazi soldiers and supernatural mysteries in search of an ancient relic before it falls into the wrong hands. The early Indiana Jones movies and the Mummy movies exist in pretty much the same time, and coincide perfectly with each other. D20 Modern rules made character creation easy. And, being the action movie icons that they are, I made everyone Level 10. In order to make the adventure more exciting in game terms, I bumped up the supernatural closer to "The Mummy" levels rather than the much more subdued "Indiana Jones", but I made sure to pack it full of classic Indiana elements, from overwhelming numbers of Nazi soldiers who couldn't shoot the broad side of a barn, to that one big guy who has to be taken down with fists, even traveling by map.
Of course in my world, Indiana Jones + The Mummy movie is directed by Michael Bay.
Everything blows up!
Everything blows up!
It's actually pretty amazing how well these two groups of characters complement each other. Eat your heart out Avengers - here's a movie mash-up I wouldn't mind seeing. This adventure was intended to be a one-shot, single-night campaign. That was weeks ago. We're still playing. Mystery, intrigue, classic pulp action/adventure, guns, explosions, supernatural powers, no cell phones, and a bull whip. ...and not a single Shia LaBeouf to be seen. What's not to love?