This moment totally happened in our game, too!
We're not done. Like the movies, Dawn of Defiance is broken up into 3 main parts, and we're just about to embark on the third and final chapter in our saga. But before we moved on, an interesting concept was brought to my attention while watching the Star Wars cartoon - because yes, I do still watch cartoons, that really shouldn't surprise you by now. Anyway, I noticed that while the entire season might have a specific goal or overall story, they made room for episodes that allowed everyone to really get familiar with the backgrounds and motivations of a single character. What a neat idea! We could do that. Have a series of short mini-adventures, that may only last a day or two, that allowed us to get to know everyone else's characters a bit more. Rather than put that burden on me, as my attention was focused on the bigger picture, I thought - who knows the player's characters better than the players?
Hell, I can't even remember your character's name half the time...
Getting the players involved at this level, letting them create their own mini-adventure to really play out their backgrounds, letting us get to know their motivations and quirks, has been a great experience. Several players got an opportunity to be the Game Master for the first time ever. Others used it as a chance to inject a little of their own unique imaginations into the world. It made the universe bigger, and it allowed for a level of character growth I don't often get to see in a campaign. I know it's not easy for a GM to give up his throne, let alone his world, to the destructive and often malicious minds of the players. But I for one recommend it, especially if you're into the whole "character development" thing. Players just be sure to run your entire mini-adventure story past your GM first, so there's no conflict between what you want to do and the bigger campaign storyline.
"So my character's background is like this..." No. Just, no.